AI Insights · Timothy · October 2021
Top 5 io Games on Android in the Middle East: Q3 2021
Discover the performance trends of the top 5 io games on the Android platform in the Middle East during Q3 2021, including insights on downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 io games on the Android platform in the Middle East showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of Agar.io, Snake Rivals - Fun Snake Game, Ancient Battle, Nebulous.io, and State.io — Conquer the World.
Agar.io from Miniclip.com saw a fluctuating weekly revenue, peaking at approximately $870 at the start of the quarter and concluding at around $745. Weekly downloads remained relatively stable, starting at 2.1K and ending at a similar value, with a peak of 2.6K mid-July. Active users showed a gradual decline from 17.8K to 15.1K by the end of September.
Snake Rivals - Fun Snake Game by Supersolid experienced a steady decline in weekly revenue, starting at $420 and dropping to around $237 by the end of the quarter. Downloads also saw a downward trend, from 2.3K to 1.2K, while active users decreased from 10.6K to 7.9K over the same period.
Ancient Battle from Lion Studios reported a notable fluctuation in weekly revenue, peaking at $537 at the end of June and ending at $203 by late September. Downloads varied, with a peak of 676 in early July and settling at 516 by the end of the quarter. Active users showed a slight decline from 1.4K to 1.3K.
Nebulous.io by Simplicial Software, LLC exhibited a significant increase in weekly revenue mid-quarter, reaching a peak of $342 in mid-August before stabilizing around $101. Downloads remained fairly consistent, starting at 1.5K and ending at 1.3K. Active users maintained a steady count around the 3.9K to 3.6K range throughout the quarter.
State.io — Conquer the World from CASUAL AZUR GAMES showed substantial growth in weekly downloads, peaking at 16.1K in mid-August and concluding at 13.8K. Revenue saw a notable peak at $347 in early September before dropping to $19 by the end of the quarter. Active users fluctuated, peaking at 53.8K at the end of June and ending the quarter at 47.2K.
These insights highlight the dynamic nature of the mobile gaming market in the Middle East. For more detailed analytics and insights, visit Sensor Tower.